This game is an attempt to explore things we haven't after a decade in Eberron, through characters, location, monsters, and story. Each player was limited to three one sentence concepts at creation, so they could contribute to the story and grow however they wanted. This is an interactive story, focusing on player interest and immersive style.

The PCs start as either crew or passengers aboard the Sea Wyvern, returning to their home town of Quinley, in the Princedom of Koulton Brightwind. When they arrive, though, they find it under siege, by a fleet flying the colors of an unrealized princedom wiped out decades ago…

Sailors of Lhazaar